5.22.2011

Yeah I haven't updated this blog in a while, but I plan to be putting my future work up here as I will be taking down my website for now. Here are a few rerenders that I did of older work for better presentation on my website. New work to come soon





2.04.2011




Yet another revision.

12.22.2010

Combat Rifle WIP

Preview of an AR model that I'm working on

11.01.2010



8.04.2010

Another test. Designed/Modeled/Textured/Lit

6.18.2010

6.17.2010

More rocks



6.16.2010



So I'm working on a new environment project. A rather considerable large and complicated environment project. While waiting for some concept help though I got really bored and so naturally, I made a texture -.- Just practice.

5.05.2010

W.I.P.


For those wondering what it was I've been up to... this isn't even halfway done I'm afraid :/ I have a lot left planned for it.

4.26.2010


Redoing some of the textures according to suggestions from my mentor. First of the revisions.

4.22.2010







Textuuuuurreeesssss...

4.17.2010

Tree Bark


Tree Bark texture. Cobblestone, ground, and brick sculpts finished, to be colored soon.

4.08.2010

EO Demo

So last night me and Javier did a demo at an Entrepreneur's Organization's event in Dana Point. This was the result after the 3 hours, with a lot of people asking about the software u_u

4.06.2010



Attempting to make texture with zBrush. Leaf bad. bricks good.

3.18.2010

WIP shot of the creature I'm working on :) Good to be doing creatures again!!

3.04.2010

2.21.2010


Beetalite low poly clay render and render w/ normals. His final poly count is at 8281 tris. There's a few small spots where the normal maps messed up but I'll manually clean it up.

2.16.2010


Beetalite High poly, Concept by Javier Lazo